Segmod is a non-standard sound synthesis that embraces the discrete nature of digital sound. All sounds created with Segmod result from the concatenation of simple periodic waveforms, such as sine, triangle, and square waves. The sixteen contributing composers have employed a vast array of different compositional, aesthetic, and technological strategies, ranging from inaudible sounds, to neural networks, chaotic functions, careful micro-montages, and analysis-resynthesis techniques. While the results differ widely in sound, all lead back to the idea that synthesis can be seen as a form of composition.
"I was really attracted to the single parameter approach of Segmod: it invited to an emperical style of composing: what happens if I do this? Of course, if the same frequency is repeated many times one gets a stable and pure tone, but when changing more quickly and especially with high values one can create almost any sound. The main body of the piece consists of various ways of creating slowly (or quickly) changing patterns of frequencies. When the patterns change slowly, they result in a melody but on high speed they can appear like timbres or even as looping short samples of "real sounds".
The frequencies for this piece were generated using some programs I wrote in ChucK & Python."